I developed it using UnrealScript, the ConTEXT editor, the UDK editor, and Kismet. I also used UncodeX to browse various classes and their relationships within the unreal engine.
Note: There is a point where the weapon level increases during the video and I did not pick up an upgrade. That is because I used a macro I made by hitting 'u' to replenish ammo and increase fire rate. Of course, in a real game that would not exist. It is simply there for convenience while I periodically modify the game.
Some current features include:
- Upgrades that each increase the weapon level of the launcher by replenishing ammo and increasing the fire rate up to a cap at level 5
- A third person camera (replaced the default first person camera)
- Kismet driven events
- Enemies and a boss that each have various states that dictate their behaviors
- Once the boss' HP is less than or equal to 10, it can fire a trio of rockets or a beam that does minor damage and temporarily slows your movement
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