Saturday, December 28, 2013

Graphics I Robot v1

I worked on this project with a classmate for our computer graphics I class. It is coded in C++ using OpenGL, GLUT, and, GLSL. This robot was essentially the predecessor of our cylinder robot.
This project illustrates graphical techniques including:

  • Texture mapping
  • Model transformation
  • Lighting via the Phong Reflection Model
  • A dynamic viewing frustum

The video shows some camera movement at the end. The camera can move along the X, Y, and Z axes and has presets associated with numbers 1-7 on the keyboard. In retrospect, we may have gotten a bit carried away when recording this but hey, we had fun.

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