Graphics I Robot v2
I worked on this project with a classmate for our computer graphics I class. It is coded in C++ using OpenGL, GLUT, and, GLSL. You may notice that the head of our model looks oddly familiar. We actually found an opensource obj file that listed the many vertices, normals, and faces for "The Rock" (Dwayne Johnson's) head. After some regex treatment, we imported his head into our project and it was too entertaining to discard. So we decided to leave it in. With that being said, this project was very interesting to work on for many reasons.
This robot project illustrates graphical techniques including:
- Model transformation
- Lighting via the Phong Reflection Model
- A dynamic viewing frustum
When recording this video for our project presentation, we forgot to include a demonstration of the dynamic viewing frustum. However, It functions just as illustrated and described in the previous post regarding our square robot.
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